Circle: I mapped it to switching between rocket/orbit view.I've kept the aforementioned layout, with some extras: I Got it working last night, and I'm really happy with this controller setup! Using MotionInJoy, I was able to get all buttons working. I've still to test this myself, but it seems to be a reasonably sound control setup. Thanks, you just saved Jeb from constantly throwing up. Originally posted by salvager: Alt+X, or RightShift+X on Linux, Command+X on Mac. Alt+X, or RightShift+X on Linux, Command+X on Mac. I've heard a lot about issues with the triggers not working in KSP, I suggest you try it out with your controller :) Is there any way or a button to reset trim Showing 1 - 2 of 2 comments. The major issue is that with every rocket design, when it comes to gravity turn, the rocket goes into an uncontrollable spin in that direction- the command pod torque. I've been having a bunch of problems since 1.0 though, where I cannot even get into orbit. Lights, Landing gear, map switch, pick your favorite :) My rockets lose stability when trying to launch. Circle (right button): Something you use a lot.Cross (lower button): Stage advancement.I have no idea which controller you're using, I'm using the PS button scheme to explain: D-Pad controls: RCS Translate Up/Down/Left/RightÄocking will be done with the D-Pad + Right stick.
Right stick Up/Down: RCS Forward/Backward.This makes sure you can navigate the NavBall using the left stick. I'm still working on getting my controller to work (driver issues), but here's a setup I found that makes perfect sense to use: